


based on an existing hall sensor mod I found on the web is possible to made a base for the hall sensor but I will need to cut sidewinder base. this way I can choose between sidewinder X, Y axes or X52.

Relocate X52's hall sensors and magnetos in order to react to joystick movements. Find a way to place the X52 main controller card inside sidewinder´s base and make some detent for the "ps2 like" connector (in order to allow connection to X52 throtle) Replaced Sidewinder stick with saitek stick (X52 stick is intact, only sidewinder stick was moddified or more precisely: cut away). but I wasn´t able to find that tuto.Īnyway, knowing that it ws possible to merge both controllers (in some way) I started to roll my own solution :D using same principle. in the video's comments the autor says that a tutorial would be available on his web site. :doh:Īnother guys already did what I was trying to do. and for my surprise: The anwser to my complain hit me in the face. I haven't give up yet and two days ago while surfing the web looking for videos about how black shark´s trim works when using FF. so I coudn't use the motors of my sidewinder (or any other motor) :cry: not at least without making mayor changes. as some people say, due X52 internal mechanisms its very difficult to attach a motor to its axes. That's why I started to look for a way to add FF to my X52, I was looking so desperate that I was experimenting with some usb microcontrollers and stepper motors but not luck so far. My X52 works flawlessly with my Black Shark but is so annoying to have to return the joystick to its central position after using the trim that it was clear to me that Force Feedback(FF) is a must have in order to enjoy the sim. I have an X52 Pro that I bougth long ago to replace my Microsoft Sidewinder Force Feedback 2, I love my X52 and I bought it because i wanted to have a more or less realistic and accurate throttle (I hate MS Sidewinder Throttle) but It was very sad that X52 didn´t have Force Feedback that I decided to kept my old sidewinder. First at all, Thanks Eagle Dynamics (and all people involved in development, distribution, etc) for this awesome atack heli sim.
